Chapter Text
Table of Contents
- Index
- Crowley and Aziraphale don't really have an anniversary officially. Sort of.
- The Them summon a demon. Not the usual one. He comes over later.
- Adam and Crowley play Minecraft together. There's bonding.
- Adam needs homework help, and Crowley is a nerd.
- Aziraphale asks Crowley to watch the shop. He does a terrible job, in quite a nice way.
- Aziraphale and Crowley have learned a lot in 6000 years, and Anathema solves a mystery.
- Newt wants to start a D&D group. Anathema invites a being of true neutral good, who brings along a being of true chaotic evil.
- Crowley loves nextdoor.com
- The Them settle an old score for Crowley and Aziraphale, and Crowley takes an eye test.
- Immediately post-Ritz, Crowley and Aziraphale have a Discussion
- Aziraphale's record collection isn't quite what it used to be pre-Armageddon, but some of this more modern music is a bit fun, isn't it?
- Aziraphale is home alone with the plants, and some of them get feisty. Crowley has to remind them of their place.
- Crowley and Aziraphale discover a roommate in their South Downs cottage. Also, Crowley is the neighborhood Cat Person.
- Aziraphale learns about ducks, and Crowley seeks out the answer to an old question.
- Crowley picks a birthday.
- Internet trolling gets Crowley (and, by extension, Aziraphale) into trouble with an old, retired Horseperson. Anathema and Newt lend a hand.
- Anathema runs into a familiar face in London, shortly after the Nahpocalypse. Crowley changes his mind about something.
- Crowley drives for Uber.
- Demons can't fly. Crawly knows it. But Crawly can hope.
- Adam asks an awkward question, and Anathema is a Close Good Friend.
- Crowley loves twitch.tv
- Aziraphale presses 'Y' to honk.
- Halloween smudges the line between the real and the supernatural, and Crowley and Aziraphale make do.
- Anathema needs to know why Crowley hates the 14th century. For reasons.
- Why Crowley hates the 14th century, part 2.
- Crowley and Aziraphale look at the stars and preen each other. That's it. That's the story.
- Unrepentant domestic fluff about breakfast.
- Gabriel has a Message to deliver. No one listens.
- Aziraphale wants to have a picnic.
- Aziraphale and Crowley have a nice day at the beach.
- Crowley plays Animal Crossing.
- Crowley is still playing Animal Crossing (and so is the author).
- Crowley allows Aziraphale to help with his wings. It goes alright. (CW wing trauma, PTSD and anxiety attacks)
- Aziraphale and Crowley teach some children some valuable life lessons.
