Merlin WAT Game Ship Team 1
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Series
- Part 1 of Merlin WAT Game Ship Team 1
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Summary
Morgana, the rebellious daughter of the ruling aristochat Pendragon family of Camelot, secretly harboured a forbidden friendship with Guinevere, a hardworking apprentice to a famous, yet eccentric inventor whose creations were hailed by the public as the harbingers of a new era of technology supremacy against magic and myth.
In an era where technology clashed against magic and won, and thus resurrecting an old purge on the remaining exiled magic users, how would Morgana’s burgeoning magical gifts and secret relationship with Gwen play a part in the grand scheme of things?
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- Part 2 of Merlin WAT Game Ship Team 1
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Summary
In 1893, there are only four crimes that carry the death penalty: murder, treason, piracy, and sorcery. Morgana rather suspects her nightmares come under that last category, and the fact that she has never asked for and has no control over them is not going to convince the king not to kill her. Uther would see his own son hanged for sorcery, let alone his insolent, unmanageable ward.
Or: Morgana is sure Gwen will be safer once she leaves her service to follow her dreams at the Inventor's Guild. Pity the inventor she's apprenticed to is also a sorcerer...
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- Part 3 of Merlin WAT Game Ship Team 1
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Summary
Gwen and Lancelot have been captured by bounty hunters, but even caged, they do their best to comfort one another
Series
- Part 5 of Merlin WAT Game Ship Team 1
- Part 1 of Gwencelot rescue
