Enrichment for Wizards
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Summary
It’s... the stupidest thing.
Essek grits his teeth. It’s a trained habit - a way to redirect some of the pain without showing any symptoms. A Shadowhand never shows his hand, and it is this he excels at - a poker face, a well-concealed illusion of poise and grandeur and tolerance.
But today, he is unlucky.
Because there is little that escapes the keen mind of Widogast - and here he has quite the disadvantage.
It is, quite literally, his least favored terrain.
Stairs.
---When keeping mages in an enclosed terrarium, please keep in mind the following: They need lots of places to hide and explore. Provide enrichment opportunities for them to keep them from getting bored - plenty of books, hidden treasures, and secret chambers. And if you're feeling bold, think about including an Anti-Magic staircase just to challenge them. See what they do with it.
Series
- Part 1 of Enrichment for Wizards
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Summary
After their climb up an anti-magic tower and their endless teasing, the wizards decide to take a long rest in the stairwell. Essek endeavours to make this a peaceful night. The issue is that he is in Aeor, trying to trance on a staircase, with Caleb peacefully snoring right by his knee, and he is as hard as his Graviturgy final assignment in year 12 with no relief in sight. Before the night is up, he may or may not succumb to some questionable urges - and a certain companion might be more than amiable where aid is concerned.
Series
- Part 2 of Enrichment for Wizards
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Summary
In the ruins of Aeor, two wizards find a new source of enrichment for their enclosure - a mysterious object which reminds them of a peculiar 12-sided artifact. As they develop the art of flirting exclusively through 'as-per-my-last-email' worthy arguments from across the dinner table, a challenge presents itself. What follows is a nine-tier Rube Goldberg machine of bad decisions, architectured by Caleb's very own inability to know when to quit.
Series
- Part 3 of Enrichment for Wizards
