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Summary
All Marya has ever known is rust and scrap. She spends her childhood deep in the mechanisms of giant machines or looking up at the skyships that sometimes stop by. When Professor MacLeod and her crew touch down for repairs, she sees a chance for something more. Maybe not today, but her day will come.
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Summary
After a few years in Zood and a lifetime with Longspot, the four remaining Gotch sons meet up while waiting to offer their efforts to their father. Brycewell has a better plan though, if he can get the others onboard. It’s hard trusting anyone when you’ve been raised to see everyone as a competitor and a threat.
(can be read independently of the rest of the series)
Series
- Part 5 of You Can Get Away With Anything
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Summary
Cadswitch Gotch struggles with a turd of an eldest son while Longspot struggles with his father’s refusal to understand their responsibilities. They both hope for a better future.
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Summary
While an aging bandit fills his lonely days with the thrill of the chase, the early Wind Riders set their eyes on a pursuit of their own on the rails of Pilby. The Professor's on the hunt for new adventures, and as long as she avoids a certain farm out of town it could be fun to track down an outlaw.
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Summary
Zood is a strange land where people can discover things that never seemed possible before. Wealwell develops a talent for dream-walking.*
“Wealwell has seen [his brothers] in a dream!”
(fits in with the series, but can be read on its own)
Series
- Part 4 of You Can Get Away With Anything
